Author(s): Renáta MACHOVÁ, Enikő KORCSMÁROS, Lilla FEHÉR, Zsuzsanna GÓDÁNY, Erika SERES HUSZÁRIK, Silvia TÓBIÁS KOSÁR

Title: AZ OKTATÁS SORÁN ALKALMAZOTT JÁTÉKOSÍTÁS ELMÉLETI VIZSGÁLATA

Source: 11th International Conference of J. Selye University. Pedagogical Sections. Conference Proceedings

ISBN: 978-80-8122-333-4

DOI: https://doi.org/10.36007/3334.2019.225-232

Publisher: J. Selye University, Komárno, Slovakia

PY, pages: 2019, 225-232

Published on-line: 2019

Language: hu

Abstract: The spread of new technologies has become a lifebood of so called "net-generation". Gamification, or gaming, is an increasingly used method in business and education as well. The essence of gamification is the use of gaming elements in areas outside life's play. The article deals with the role of gamification in education beyond the introduction of gaming. Gaming helps you learn the lesson more effectively and with less effort for the student. This new approach to learning, and even the lack of motivation, can also be overcome by applying it at an increasingly popular international and domestic level.

Keywords: gamification, games, education, net-generacion

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