Author(s): Peter ZOLCZER

Title: USING VIDEO GAMES AS SOURCES FOR STORY-BASED ENGLISH CLASSES

Source: 11th International Conference of J. Selye University. Section on Language – Culture – Intercultural Relationships. Conference Proceedings

ISBN: 978-80-8122-331-0

DOI: https://doi.org/10.36007/3310.2019.231-241

Publisher: J. Selye University, Komárno, Slovakia

PY, pages: 2019, 231-241

Published on-line: 2019

Language: en

Abstract: Using narratives as sources of motivation and authentic language samples is not a recent idea. The fact, however, that a certain genre of video games (the ones based on complex narratives) can also be used for the same reason and they even provide more options for further audiovisual language activities is rather less discussed in the areas of EFL and teacher training. With my paper, I would like to shed some light on this relatively new opportunity teachers and the teachers of future teachers might want to exploit, that is, the opportunity of using video games as sources for story-based English classes.

Keywords: education, language teaching, EFL, video games, creativity

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